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The key to Relic Hunt is to look around as it's
not quite the fragfest that one could expect. A
couple of the objectives are hidden from casual
view so you'll need a keen eye.
Having said that if you have problems completing
this RtCW SP map then have a look through the following
as it outlines key elements to the map. |
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start point
take a look in the back of the truck. It's not quite
a 'secret' but what you find will come in hand. |
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which way did he go?
once past the gate you've got basically two directions
you can go, the most obvious is up onto the wooden
platforms. You can't get to the ladder directly
so use the various crates to hop/jump to it. |
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upper walkway
two directions; one to some goodies the other to
the main tomb entrance... |
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2 buttons?!
you'll find that right now the door won't open,
you need to find a way in or something to 'unlock'
the door. |
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dig site
the gate to the dig site is locked and you haven't
got the key, the only option is to climb over it
somehow. Use the crates to jump up to the fence
and climb over. |
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muuhhahaaaa!
Press the detonator to blow the door and allow access
to the inner tomb... tool up on any ammo and health
before you enter..! |
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eh?
there's a 'secret' wall panel button on the right
hand side of the 1st room, press that and the gate
will open; be aware the main door shuts locking
you inside the tomb for now..! |
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can't get past
exit the 1st room and go up the stairs, the doorway
to the right has a broken gate beyond which you
can see a button that needs to be pressed. Throw
a grenade at the gate to blow it up and press the
button... |
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| ... which open the gate on the
other side of that room (now behind you). Go through
and up the stairs. |
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can't find t.. oh there it
is
in the dark recess of the upper stairs room is a
lever, pull that down to allow access to the antechamber. |
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been here before
back down to where that button just you pressed
to open the gate is. To either side is an archway
leading to the same doorway. |
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ooo, what's this?
the end of either side passage brings you to the
entrance to the anti chamber. A heavy gate blocks
any further access but there is a button on the
wall to the left behind the ceiling support pillar. |
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what do these do?
3 button objective. A button at the back of each
archway 'unlocks' the main entrance buttons (back
along the wooden walkways at the start of the map)
so when they are now pressed the door will open
allowing access into the final chamber area. |
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can't get out, gates are
locked
pressing the button at the back of the big coffin
will unlock the gates and allow you to continue. |
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wine cellar??
follow the stairs down into the curve vaulted 'cellar'.
There's a gate at the end which looks to be a way
out... |
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| .. but it's nothing but a fiendish
trap..! But, there is a way out, a secret way. Shoot
out the wall on the tomb to your right to reveal
a secret passage. |
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oh no, blocked again..!?
not quite. Use a stick of dynamite to blow a hole
in the wall, the crack indicates a weak spot. Pull
the lever to... |
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| ... reopen the entrance door,
it remains locked so you can't get out unless the
lever is pulled. |
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good job that ladder was
there.!
use the ladder to get back over the still locked
gate. Jump down onto the crates otherwise you'll
damage yourself jumping down from that height. |
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back to front
make you way back to the start area and back up
onto the wooden walkways. Grab any ammo and health
you find along the way. |
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new area?
having completed the previous objective and pressed
all 3 buttons the main entrance is now unlocked
so pressing the buttons on either side now open
the door (if they don't, check to make sure you
have the little grey 'notebook' icon bottom lower
right, if it's there then the objective was completed.
If it's not there then you need to go back and make
sure all 3 buttons are pressed to properly complete
the previous objective). |
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pit of death
follow the passage from the entrance to find a new
room with a 'puzzle' that needs to be crossed. There
isn't a way to bypass this one so it'll need a good
sense of timing to get safely across (distance is
to great to jump). There is an autosave point at
the start of this room btw..! |
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relic room
two buttons on either end of this plain looking
piece of stonework need to be pressed in an attempt
to open the sarcophagus doors.. But it's a trap,
no-one's ever made it in this far and it would seem
the earthquake you set off has just blocked your
only way out (and others from getting in). A crack
has appeared in the door though... perhaps.... |
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| ... you can place a stick of
dynamite at the door and blow it up. There might
be a way out? But in doing that you've disturbed
the guardian of the relic; there's no going back
now. |
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need.... health.. must..
the keeper of the relics will pound and batter you
so this little cache of health may help; break open
one of the two tombs to reveal a handy booster. |
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that was easy peasy.. not..!
once you've dispatched the keeper the prize your
after is there for the taking. Pick up the relics...
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| ... but what's this? Have you
set off another trap..!? The floor collapses to
reveal what looks like the tomb the keeper came
from. Drop down and look at the floor, drop a stick
of dynamite down there and take cover (get out of
the hole before you drop the dynamite in case you
blow yourself up trying to climb out) |
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that's the exit?!
but it's a long way down and it's dark..!? Oh
well Jeronimooooooo..! |
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the end.!
well that's it. I hope this walk through helped
you complete the map and pointed out one or two
things you might have otherwise missed. If you've
got any comments you can post
them on the forums or send them via e-mail
direct to Quake3Bits. |